Adrien DEMEURE - Portfolio
  • Accueil
  • Experience
    • Ghost Recon - Breakpoint
    • SpaceHulk - Deathwing
  • Projects
    • WARP-01
    • Chroma Fight
    • Exodus
    • Short Stories
    • Smaller Projects >
      • Sink or Swim
      • Crazy Miner
      • WatchOut
  • About me
    • My hobbies
  • Resume
    • EN
    • FR
  • Contact

July 2016 - June 2018 :

Blueprint and C++ Programmer at Streum On Studio

Space Hulk - Deathwing

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.
Find out more here

My tasks :

I joined the project in july 2016, first as an intern then as a full-time programmer, using both Unreal Engine 4's Blueprints and Visual C++. 

As the project was near completion when I joined the team, my main task was to solve bugs, both for the PC and the consoles version. 
I also helped on minor tasks such as implementing some menu's logic and completting some level scripts.
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© COPYRIGHT 2015. ALL RIGHTS RESERVED.
  • Accueil
  • Experience
    • Ghost Recon - Breakpoint
    • SpaceHulk - Deathwing
  • Projects
    • WARP-01
    • Chroma Fight
    • Exodus
    • Short Stories
    • Smaller Projects >
      • Sink or Swim
      • Crazy Miner
      • WatchOut
  • About me
    • My hobbies
  • Resume
    • EN
    • FR
  • Contact