July 2016 - June 2018 :
Blueprint and C++ Programmer at Streum On Studio
Space Hulk - Deathwing
Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.
My tasks :
I joined the project in july 2016, first as an intern then as a full-time programmer, using both Unreal Engine 4's Blueprints and Visual C++.
As the project was near completion when I joined the team, my main task was to solve bugs, both for the PC and the consoles version.
I also helped on minor tasks such as implementing some menu's logic and completting some level scripts.