July 2018 - January 2020 :
Level Scripter and Mission Designer at Ubisoft Bordeaux
Ghost Recon - Breakpoint
Ghost Recon - Breakpoint is a multiplayer military shooter in a wide, hostile and mysterious open world, playable up to four players. Explore a diverse and mysterious open world ranging from barren deserts and dramatic fjords to futurist cities and arctic peaks. Featuring 11 unique biomes and home to Skell Technologies this remote Archipelago will challenge the Ghosts like never before. Use the environment to your advantage as you disappear into a jungle canopy to evade your foes or jump into a vehicle and charge into battle by air, land and sea. A seamless co-op experience means your squadmates can jump in and out at any time.
My tasks :
I joined the project in july 2018 and work until january 2020. I worked first as a level scripter, then a mission designer on post-launch content.
As a level scripter, my task was to create and implement sequences to the game. Proceduraly spawned in the world or scripted as parts of missions, theses sequences were small scenes occuring in the background and bringing life to the game.
As a mission designer, I designed and implemented the flow of two missions for the upcoming second episode, as well as every step of them. This involved scripting the flow, integrating all its content and communicating with every other team producing the missions' assets.