Chroma Fight is a nervous versus game for computer, inspired by modern art and Mondrian’s work, that is available on Kongregate. Both players control a square of a unique colour and must travel through the arena to paint it with their colour. The player’s objective is to get the highest score possible in a limited time, and the more squares they controls, the faster their score increase.
While simple, the gameplay offer a large panel of strategies thanks to the possibility to steal squares controlled by the opponent or to control special squares that works as scores multipliers.
Chroma Fight was developed in a week with a team of five Game Designers.
My tasks :
- Game designer
My main task as a game designer was to tweak the game in order to create the fast and nervous experience we wanted. I focused on the square’s moving speed as well as on the improved difficulty to capture a square that already belong to your opponent.
- Level designer
I was also the main level designer on this project, creating 8 out of the 11 available maps. The few level design elements allowed me to create really different maps by controlling circulation and creating hot points.
- UI designer
I took part in defining the game’s U.I., especially the level-selection menu and the score display from the in-game interface. My task was to design them but also to help produce the art.