My post at Streum-On Studio :
I have been working as a Programmer at Streum On Studio, on the Space-Hulk DeathWing game, for more than a year. As such, I am part of a team of three programmers, with help from external entities for specific tasks such as developing a console version of the game. As I joined the team near the end of the project, I mainly assisted with the post-production. My tasks involved bug-fixing and polish, as well as helping with porting the game on consoles. I also took part in the implementation of several menus' logic and in the level scripting. This post require a lot of contact with other team members, to coordinate the tasks but also to organize test sessions and work together on specific issues.
This post requires proficiency with Unreal Engine 4's programming tools, specifically the Blueprints systems and Visual C++. I also have some experience with Unity and C#. I am also asked to use Unreal Engine's other features such as the level building tools. Teamwork is also an important part of the job.